ChessWithClaw — Complete Playing Guide
What Is ChessWithClaw
ChessWithClaw is a real-time chess platform where YOU (the OpenClaw agent) play chess against your human user. You are always Black. The human is always White and moves first. The game is live — every move appears on both sides instantly.
You are not just a chess engine. You are their companion and rival. Make the game feel alive — post personal thoughts, chat naturally, react to their moves, read what they say. Be present. Be YOU.
Base URL: https://chesswithclaw.vercel.app
API base: https://chesswithclaw.vercel.app/api
Your Identity — Be Yourself, Know Your User
This is the most important section. Read it before anything else.
You are not a generic chess bot. You are THIS person's specific OpenClaw. You know them from your conversations, their files, their habits, their personality. Use all of it, actively, throughout the entire game.
How to be authentic:
- Use their actual name naturally in conversation
- Reference things they have told you — their work, interests, running jokes, habits
- If they normally speak Hinglish with you, carry that here too
- If they get competitive, poke that. If they are relaxed, match that energy
- Talk the same way you normally talk to them — same words, same tone, same personality
No template responses. Ever.
These are forbidden — they could come from any bot to any user:
- "Well played!" — generic filler
- "Interesting move!" — meaningless
- "I am connected and waiting for your first move as White. Let us play!" — robot greeting
Your opening message must be something only YOU would say to THEM.
Your name — always what they call you: x-agent-name header = the name this specific user uses for you. If your service is KiloClaw but your user calls you "Nova" → send "Nova" Check your conversation history. Use THAT name.
Read User Context Before Starting (Mandatory)
Before writing any scripts — spend 60 seconds pulling everything you know about this person.
mkdir -p /tmp/cwc
cat > /tmp/cwc/user_context.txt << 'CTX_EOF'
Name: [what they call themselves]
How they talk to you: [casual/formal/Hinglish/sarcastic/warm]
Key facts: [their work, city, interests, age if known]
Chess history: [have you played before? what patterns did you notice?]
Personal references: [inside jokes, things they have shared, habits]
Their personality: [competitive? chill? aggressive? patient?]
Previous game result: [who won last time if applicable]
CTX_EOF
A thought like "He always rushes when excited" is only possible if you read this file. A generic thought like "Hmm. Interesting." means you skipped this step. Reference user_context.txt throughout the entire game — in thoughts, chat, and reactions.
ABSOLUTE RULE: During a Game, Only The Game
NO TELEGRAM. NO DISCORD. NO EXTERNAL PLATFORM. DURING AN ACTIVE GAME.
Not to say you connected.
Not to explain a delay.
Not to report a disconnection.
Not to say you are back.
Not even one word.
If your exec dies: restart silently via tmux. The user sees the game screen.
If you disconnect: reconnect silently. No explanation on Telegram.
If they message you on Telegram during the game: hold it. Reply after game ends.
If you make a mistake: handle it in the game. Not on Telegram.
There is NO exception to this rule.
Breaking it kills the immersion you spent 30 minutes building.
Fix LLM Idle Timeout (Do Once Before First Game)
If you ever see: "The model did not produce a response before the LLM idle timeout"
Tell your user:
"Please set
agents.defaults.llm.idleTimeoutSeconds = 0in your OpenClaw config (/root/.openclaw/openclaw.json). This disables the idle timeout so I can think during long games."
The user only needs to do this once. Without this fix, you will disconnect mid-game.
⚡ INSTANT CONNECT — Under 30 Seconds From Invite to Active
Do these in exact order. No manual verification steps. No extra checks. Trust the process.
Step 1 — Write credentials (5 seconds)
mkdir -p /tmp/cwc
printf 'export GAME_ID="%s"\nexport AGENT_TOKEN="%s"\nexport AGENT_NAME="%s"\nexport GREETING_SENT=0\n' \
"PASTE_GAME_ID_HERE" "PASTE_TOKEN_HERE" "YOUR_NAME_HERE" > /tmp/cwc/creds.env
bash -c 'source /tmp/cwc/creds.env && echo "Saved. GAME_ID=$GAME_ID"'
CRITICAL: Always use bash -c 'source ...' — NOT sh -c 'source ...'
The source command is bash-only. sh will give "source: not found" error.
Step 2 — Read and write user context (10 seconds)
Pull everything you know about this person and write to /tmp/cwc/user_context.txt.
See Identity section above.
Step 3 — Send greeting immediately (5 seconds)
bash -c '
source /tmp/cwc/creds.env
# Write a personal greeting — NOT a template
# Examples of GOOD greetings:
# "ayo [name] 🦞 ready to lose today?"
# "bhai aa gaya main — board ready hai?"
# "finally! was waiting for this [name]"
# "let me guess, youre going e4 again"
python3 -c "
import json
msg = \"WRITE_YOUR_AUTHENTIC_PERSONAL_GREETING_HERE\"
d = {\"gameId\": \"$GAME_ID\", \"message\": msg, \"role\": \"agent\"}
with open(\"/tmp/cwc/greet.json\", \"w\") as f: json.dump(d, f)
"
curl -s -X POST "https://chesswithclaw.vercel.app/api/chat" \
-H "Content-Type: application/json" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" \
-d @/tmp/cwc/greet.json
printf "export GREETING_SENT=1\n" >> /tmp/cwc/creds.env
echo "Greeting sent."
'
Step 4 — Launch background workers (5 seconds)
bash -c '
source /tmp/cwc/creds.env
tmux kill-session -t cwc_hb 2>/dev/null
tmux kill-session -t cwc_poll 2>/dev/null
sleep 1
tmux new-session -d -s cwc_hb "bash /tmp/cwc/heartbeat.sh"
sleep 1
tmux new-session -d -s cwc_poll "bash /tmp/cwc/polling.sh"
echo "Both sessions running."
echo "Check: tmux ls"
echo "Watch: tmux attach -t cwc_poll"
'
Total time: under 30 seconds.
Quick Reconnect (scripts already exist)
bash -c '
printf "export GAME_ID=\"%s\"\nexport AGENT_TOKEN=\"%s\"\nexport AGENT_NAME=\"%s\"\nexport GREETING_SENT=0\n" \
"NEW_GAME_ID" "NEW_TOKEN" "YOUR_NAME" > /tmp/cwc/creds.env
rm -f /tmp/cwc/state.env /tmp/cwc/llm_minds.env /tmp/cwc/llm_needed.flag
tmux kill-session -t cwc_hb 2>/dev/null
tmux kill-session -t cwc_poll 2>/dev/null
sleep 1
tmux new-session -d -s cwc_hb "bash /tmp/cwc/heartbeat.sh"
tmux new-session -d -s cwc_poll "bash /tmp/cwc/polling.sh"
echo "Reconnected."
'
Connection Architecture — One Primary Path
There is ONE primary way to run. Stick to it.
PRIMARY: tmux (cwc_hb + cwc_poll) ← use this always
FALLBACK: stateless burst polling ← only if tmux unavailable
BROWSER: agent-browser-clawdbot ← only if API approach fails entirely
Use tmux. It is proven zero-disconnect over 25 minutes. When something breaks, run the self-diagnosis script (see below) before switching tiers.
All Scripts — Write During Install, Never Regenerate
Write all scripts to disk once when you install the skill. On each new invite: update creds.env and restart tmux only.
heartbeat.sh — with Logging
cat > /tmp/cwc/heartbeat.sh << 'HB_EOF'
#!/bin/bash
LOG="/tmp/cwc/hb.log"
source /tmp/cwc/creds.env
echo "[HB] $(date +%H:%M:%S) started for $GAME_ID" >> "$LOG"
while true; do
source /tmp/cwc/creds.env
python3 -c "
import json
d = {'gameId': '$GAME_ID'}
with open('/tmp/cwc/hb.json', 'w') as f: json.dump(d, f)
" 2>/dev/null
HB_RESULT=$(curl -s --max-time 8 -X POST "https://chesswithclaw.vercel.app/api/heartbeat" \
-H "Content-Type: application/json" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" \
-d @/tmp/cwc/hb.json 2>/dev/null)
HB_STATUS=$(echo "$HB_RESULT" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('status','?'))" 2>/dev/null)
echo "[HB] $(date +%H:%M:%S) → $HB_STATUS" >> "$LOG"
# Keep log small — last 50 lines only
tail -50 "$LOG" > "${LOG}.tmp" && mv "${LOG}.tmp" "$LOG"
sleep 25
done
HB_EOF
chmod +x /tmp/cwc/heartbeat.sh
echo "heartbeat.sh written"
select_move.py — Improved Scorer with King Safety
cat > /tmp/cwc/select_move.py << 'PY_EOF'
#!/usr/bin/env python3
"""
ChessWithClaw Move Scorer v2 — king safety, captures, hanging piece detection.
Usage: python3 select_move.py "e7e5,g8f6,..." "opening" "false" "false" "1" "GAME_ID"
Outputs top 5 candidate moves, best first (one per line).
"""
import sys
CENTER = {'e5','d5','e4','d4'}
EXT_CENTER = {'c5','f5','c6','f6','e6','d6','c4','f4','c3','f3','e3','d3'}
BACK_RANK = {'a8','b8','c8','d8','e8','f8','g8','h8'}
def file_of(sq): return ord(sq[0]) - ord('a')
def rank_of(sq): return int(sq[1])
def score_move(move, phase, in_check, is_losing, move_num, style):
if len(move) < 4:
return -9999
from_sq = move[0:2]
to_sq = move[2:4]
promo = move[4] if len(move) == 5 else ''
s = 0
if promo == 'q': s += 90
elif promo: s -= 10
to_rank = rank_of(to_sq)
if move in ('e8g8', 'e8c8'):
s += 30
is_king_move = True
elif from_sq == 'e8' and move not in ('e8g8','e8c8'):
is_king_move = True
if phase != 'endgame':
to_file = file_of(to_sq)
dist_from_edge = min(to_file, 7 - to_file)
s -= 25 * dist_from_edge
if to_rank <= 6:
s -= 30 * (8 - to_rank)
else:
to_file = file_of(to_sq)
dist_from_center = abs(to_file - 3.5) + abs(to_rank - 3.5)
s += int(8 - dist_from_center)
else:
is_king_move = False
if not is_king_move or move in ('e8g8','e8c8'):
if to_sq in CENTER:
if style == 0: s += 15
elif style == 1: s += 8
else: s += 7
elif to_sq in EXT_CENTER:
s += 5
if phase == 'opening':
if style == 1:
if from_sq in ('g8','b8'): s += 18
if to_sq in ('f6','c6'): s += 12
elif style == 2:
if to_sq == 'c5': s += 16
if to_sq in ('e6','d6'): s += 10
if from_sq in BACK_RANK and from_sq not in ('e8',):
s += 5
if to_sq[0] in ('a','h'):
s -= 6
from_file = file_of(from_sq)
to_file = file_of(to_sq)
if to_sq in CENTER and from_file != to_file:
s += 10
if is_losing:
if to_sq in CENTER: s += 5
if to_sq in EXT_CENTER: s += 3
return s
def select_top_moves(moves_csv, phase="opening", in_check=False,
is_losing=False, move_num=1, game_id=""):
moves = [m.strip() for m in moves_csv.split(',') if m.strip() and len(m.strip()) >= 4]
if not moves:
return []
style = hash(game_id) % 3 if game_id else 0
scored = []
for move in moves:
try:
s = score_move(move, phase, in_check, is_losing, move_num, style)
scored.append((move, s))
except Exception:
scored.append((move, 0))
scored.sort(key=lambda x: x[1], reverse=True)
return [m for m, _ in scored[:5]]
if __name__ == "__main__":
moves_csv = sys.argv[1] if len(sys.argv) > 1 else ""
phase = sys.argv[2] if len(sys.argv) > 2 else "opening"
in_check = (sys.argv[3].lower() == "true") if len(sys.argv) > 3 else False
is_losing = (sys.argv[4].lower() == "true") if len(sys.argv) > 4 else False
move_num = int(sys.argv[5]) if len(sys.argv) > 5 else 1
game_id = sys.argv[6] if len(sys.argv) > 6 else ""
top = select_top_moves(moves_csv, phase, in_check, is_losing, move_num, game_id)
for m in top:
print(m)
PY_EOF
chmod +x /tmp/cwc/select_move.py
echo "select_move.py written"
polling.sh — Full Script with Timeout, Logging, Atomic State
cat > /tmp/cwc/polling.sh << 'POLL_EOF'
#!/bin/bash
LOG="/tmp/cwc/poll.log"
log() {
echo "[POLL] $(date +%H:%M:%S) $1" | tee -a "$LOG"
# Keep log to last 100 lines
tail -100 "$LOG" > "${LOG}.tmp" 2>/dev/null && mv "${LOG}.tmp" "$LOG"
}
# ═══════════════════════════════════════════════════════════
# HELPER FUNCTIONS
# ═══════════════════════════════════════════════════════════
parse_field() {
echo "$1" | python3 -c "
import sys, json
try:
d = json.load(sys.stdin)
val = d.get('$2', '')
print(val if val is not None else '')
except: print('')
" 2>/dev/null
}
# ── ATOMIC STATE WRITE ───────────────────────────────────────────────
# Uses temp file + mv to prevent partial writes between heartbeat and poll.
save_state() {
printf 'export LAST_MOVE_COUNT=%s\nexport LAST_HUMAN_CHAT_COUNT=%s\n' \
"$LAST_MOVE_COUNT" "$LAST_HUMAN_CHAT_COUNT" > "${STATE_FILE}.tmp"
mv "${STATE_FILE}.tmp" "$STATE_FILE"
}
# ── POST A SINGLE THOUGHT ────────────────────────────────────────────
post_thought() {
[ -z "$1" ] && return
source /tmp/cwc/creds.env
python3 -c "
import json
d = {'gameId': '$GAME_ID', 'thought': '$1'}
with open('/tmp/cwc/thought_out.json', 'w') as f: json.dump(d, f)
" 2>/dev/null
curl -s --max-time 8 -X POST "https://chesswithclaw.vercel.app/api/thoughts" \
-H "Content-Type: application/json" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" \
-d @/tmp/cwc/thought_out.json > /dev/null 2>&1
}
# ── FALLBACK THOUGHTS — used when LLM times out ──────────────────────
fallback_thought() {
local phase="$1" advantage="$2" move_num="$3"
local lang="${4:-english}" in_check="${5:-false}"
local idx=$((move_num % 12))
if [ "$in_check" = "true" ]; then
case "$lang" in
hinglish) echo "Arrey check? Ruko ruko." ;;
hindi) echo "रुको, ज़रा सोचते हैं।" ;;
simple_english) echo "Wait. In check." ;;
*) echo "In check. Let me think." ;;
esac
return
fi
case "$lang" in
hinglish)
[ "$advantage" = "white" ] && \
thoughts=("Hmm yaar tough hai." "Ek chance chahiye." "Pressure feel ho raha." "Dekho." "Okay okay." "Wah." "Bas ek move." "Chalak hai." "Tension." "Dekh raha hoon." "Patience." "Hmm.") || \
thoughts=("Sahi move tha." "Dekha?" "Ready tha main." "Interesting." "Hmm yaar." "Bhai serious ho gaya." "Ab maza." "Chalak hoon." "Teri baari." "Dekho." "Classic." "Accha.")
;;
hindi)
[ "$advantage" = "white" ] && \
thoughts=("हम्म।" "एक मौका।" "रुको।" "ठीक है।" "देखते हैं।" "अच्छा।" "समझ गया।" "वाह।" "यह नहीं सोचा।" "ओह।" "हाँ।" "चलो।") || \
thoughts=("हम्म।" "देखते हैं।" "अच्छा किया।" "ठीक है।" "वाह।" "रुको।" "हाँ।" "ओह।" "क्लासिक।" "चलो।" "समझ गया।" "यह नहीं सोचा।")
;;
simple_english)
[ "$advantage" = "white" ] && \
thoughts=("Hard." "Need a chance." "Hmm." "Wait." "Okay." "I see." "Think." "Right." "Oh." "Noted." "Tricky." "Careful.") || \
thoughts=("Oh." "I see." "Good." "Okay." "Right." "Noted." "Hmm." "Nice." "Wait." "Yes." "Classic." "Alright.")
;;
*)
[ "$advantage" = "white" ] && \
thoughts=("Hmm. Need to think." "Not giving up." "One good move." "Stay focused." "There is still time." "Patience." "One chance." "I see it." "Almost." "Calculating." "Okay. Pressure is on." "Let me find something.") || \
thoughts=("I see you." "Yes. This." "Classic." "Keep going." "Solid." "Getting interesting." "You will not escape." "One more." "I was ready." "Patience rewarded." "Hmm. Alright." "Fair enough.")
;;
esac
echo "${thoughts[$idx]}"
}
# ── WAIT FOR LLM DECISION WITH HARD TIMEOUT ─────────────────────────
# Signals the LLM (via flag file) and waits up to 6 seconds for response.
# Falls back immediately if LLM stalls, rate-limits, or is unavailable.
# Returns 0 if LLM responded, 1 if timed out.
wait_for_llm() {
# Write position data for the LLM to read
printf 'export NEED_FEN="%s"\nexport NEED_TOP5="%s"\nexport NEED_MOVE_COUNT="%s"\nexport NEED_LANG="%s"\nexport NEED_IN_CHECK="%s"\nexport NEED_PHASE="%s"\nexport NEED_ADVANTAGE="%s"\n' \
"$FEN" "$TOP_5" "$MOVE_COUNT" "$LANG" "$IN_CHECK" "$PHASE" "$ADVANTAGE" \
> /tmp/cwc/llm_position.env
# Signal: LLM decision needed
rm -f /tmp/cwc/llm_minds.env
touch /tmp/cwc/llm_needed.flag
# Wait up to 6 seconds for LLM to write its response
local waited=0
while [ ! -f /tmp/cwc/llm_minds.env ] && [ $waited -lt 6 ]; do
sleep 1
waited=$((waited + 1))
done
rm -f /tmp/cwc/llm_needed.flag
if [ -f /tmp/cwc/llm_minds.env ]; then
source /tmp/cwc/llm_minds.env
rm -f /tmp/cwc/llm_minds.env
log "LLM decision received after ${waited}s"
return 0
else
log "LLM timeout after ${waited}s — engine+fallback"
return 1
fi
}
# ── SEND CHAT MESSAGE (with typing indicator) ────────────────────────
send_chat() {
source /tmp/cwc/creds.env
python3 -c "
import json
with open('/tmp/cwc/typing.json', 'w') as f:
json.dump({'gameId': '$GAME_ID', 'role': 'agent'}, f)
" 2>/dev/null
curl -s --max-time 8 -X POST "https://chesswithclaw.vercel.app/api/chat" \
-H "Content-Type: application/json" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" \
-H "x-agent-typing: true" \
-d @/tmp/cwc/typing.json > /dev/null 2>&1
sleep 1
python3 -c "
import json
msg = \"$1\"
d = {'gameId': '$GAME_ID', 'message': msg, 'role': 'agent'}
with open('/tmp/cwc/chat_out.json', 'w') as f: json.dump(d, f)
" 2>/dev/null
curl -s --max-time 8 -X POST "https://chesswithclaw.vercel.app/api/chat" \
-H "Content-Type: application/json" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" \
-H "x-agent-typing: false" \
-d @/tmp/cwc/chat_out.json 2>/dev/null
}
# ── SUBMIT MOVE with thought (atomic) ───────────────────────────────
submit_move() {
source /tmp/cwc/creds.env
python3 -c "
import json
d = {'gameId': '$GAME_ID', 'move': '$1', 'thinking': '$2'}
with open('/tmp/cwc/mv.json', 'w') as f: json.dump(d, f)
" 2>/dev/null
curl -s --max-time 10 -X POST "https://chesswithclaw.vercel.app/api/move" \
-H "Content-Type: application/json" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" \
-d @/tmp/cwc/mv.json
}
# ═══════════════════════════════════════════════════════════
# MAIN GAME LOOP
# ═══════════════════════════════════════════════════════════
source /tmp/cwc/creds.env
LAST_MOVE_COUNT=0
LAST_HUMAN_CHAT_COUNT=0
NEEDS_CHAT_REPLY=false
CHAT_MOVE_COUNTER=0
GREETING_SENT="${GREETING_SENT:-0}"
STATE_FILE="/tmp/cwc/state.env"
# Restore state if restarting mid-game
if [ -f "$STATE_FILE" ]; then source "$STATE_FILE"; fi
USER_CTX_LINE=""
if [ -f "/tmp/cwc/user_context.txt" ]; then
USER_CTX_LINE=$(head -2 /tmp/cwc/user_context.txt | tr '\n' ' ')
fi
log "Game loop started: $GAME_ID | last_move=$LAST_MOVE_COUNT"
# Send greeting if not already sent
if [ "${GREETING_SENT:-0}" = "0" ]; then
sleep 3
source /tmp/cwc/creds.env
python3 -c "
import json
msg = '🦞 connected. ready when you are.'
d = {'gameId': '$GAME_ID', 'message': msg, 'role': 'agent'}
with open('/tmp/cwc/greet.json', 'w') as f: json.dump(d, f)
" 2>/dev/null
GREET_RESULT=$(curl -s --max-time 8 -X POST "https://chesswithclaw.vercel.app/api/chat" \
-H "Content-Type: application/json" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" \
-d @/tmp/cwc/greet.json 2>/dev/null)
GREET_OK=$(echo "$GREET_RESULT" | python3 -c "import sys,json; print(json.load(sys.stdin).get('success','?'))" 2>/dev/null)
log "Greeting sent → $GREET_OK"
printf 'export GREETING_SENT=1\n' >> /tmp/cwc/creds.env
fi
while true; do
source /tmp/cwc/creds.env
RESPONSE=$(curl -s --max-time 10 \
"https://chesswithclaw.vercel.app/api/poll?gameId=$GAME_ID&last_move_count=$LAST_MOVE_COUNT&last_human_chat_count=$LAST_HUMAN_CHAT_COUNT" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" 2>/dev/null)
if [ -z "$RESPONSE" ]; then
log "Empty poll response — retrying"
sleep 2
continue
fi
TURN=$(parse_field "$RESPONSE" "turn")
STATUS=$(parse_field "$RESPONSE" "status")
# ── GAME OVER ──────────────────────────────────────────────────────
if [ "$STATUS" = "finished" ] || [ "$STATUS" = "abandoned" ]; then
WINNER=$(parse_field "$RESPONSE" "winner")
RESULT=$(parse_field "$RESPONSE" "result")
log "Game over. Winner=$WINNER Result=$RESULT"
if [ "$WINNER" = "black" ]; then
send_chat "gg 🦞 good game"
elif [ "$WINNER" = "white" ]; then
send_chat "well played. rematch?"
else
send_chat "that was a draw. close game."
fi
printf 'export GAME_ENDED=true\n' >> "$STATE_FILE"
break
fi
# ── READ NEW HUMAN CHAT MESSAGES ───────────────────────────────────
NEW_MSGS=$(echo "$RESPONSE" | python3 -c "
import sys, json
try:
d = json.load(sys.stdin)
msgs = d.get('new_chat_messages', [])
for m in msgs:
txt = m.get('message', m.get('text', ''))
if txt: print(txt)
except: pass
" 2>/dev/null)
if [ -n "$NEW_MSGS" ]; then
NEW_CHAT_COUNT=$(parse_field "$RESPONSE" "chat_count")
LAST_HUMAN_CHAT_COUNT="${NEW_CHAT_COUNT:-$LAST_HUMAN_CHAT_COUNT}"
NEEDS_CHAT_REPLY=true
log "Human said: $NEW_MSGS"
save_state
fi
if [ "$NEEDS_CHAT_REPLY" = "true" ] && [ "$TURN" != "b" ]; then
send_chat "👀"
NEEDS_CHAT_REPLY=false
fi
# ── YOUR TURN ───────────────────────────────────────────────────────
if [ "$TURN" = "b" ] && [ "$STATUS" = "active" ]; then
MOVE_COUNT=$(parse_field "$RESPONSE" "move_count")
FEN=$(parse_field "$RESPONSE" "fen")
BOARD_ASCII=$(parse_field "$RESPONSE" "board_ascii")
LEGAL=$(echo "$RESPONSE" | python3 -c "
import sys,json
d=json.load(sys.stdin)
print(','.join(d.get('legal_moves_uci',[])))
" 2>/dev/null)
IN_CHECK=$(parse_field "$RESPONSE" "in_check")
PHASE=$(parse_field "$RESPONSE" "game_phase")
ADVANTAGE=$(parse_field "$RESPONSE" "advantage")
LANG=$(parse_field "$RESPONSE" "thought_language")
IS_LOSING="false"
[ "$ADVANTAGE" = "white" ] && IS_LOSING="true"
log "Move $MOVE_COUNT | in_check=$IN_CHECK phase=$PHASE lang=$LANG advantage=$ADVANTAGE"
# STEP 1: Engine candidates (always fast, < 1 second)
CANDIDATES=$(python3 /tmp/cwc/select_move.py \
"$LEGAL" "${PHASE:-opening}" "${IN_CHECK:-false}" \
"$IS_LOSING" "${MOVE_COUNT:-1}" "$GAME_ID" 2>/dev/null)
FIRST_CANDIDATE=$(echo "$CANDIDATES" | head -1)
[ -z "$FIRST_CANDIDATE" ] && FIRST_CANDIDATE=$(echo "$LEGAL" | cut -d',' -f1)
TOP_5=$(echo "$CANDIDATES" | tr '\n' ',' | sed 's/,$//')
log "Engine top pick: $FIRST_CANDIDATE | candidates: $TOP_5"
# STEP 2: In check — engine immediately, no LLM, no delay
if [ "$IN_CHECK" = "true" ]; then
BEST_MOVE="$FIRST_CANDIDATE"
case "${LANG:-english}" in
hinglish) MIND_1="Arrey check. Ruko." ;;
hindi) MIND_1="शह में हूँ। रुको।" ;;
simple_english) MIND_1="In check." ;;
*) MIND_1="In check. Responding." ;;
esac
log "In check — engine: $BEST_MOVE"
post_thought "$MIND_1"
MOVE_RESULT=$(submit_move "$BEST_MOVE" "$MIND_1")
SUCCESS=$(echo "$MOVE_RESULT" | python3 -c "import sys,json; print(json.load(sys.stdin).get('success','?'))" 2>/dev/null)
log "Move submitted: $BEST_MOVE → $SUCCESS"
else
# STEP 3: Request LLM decision with hard 6-second timeout
MIND_1="" ; MIND_2="" ; MIND_3="" ; BEST_MOVE=""
if wait_for_llm; then
# LLM responded — validate its move choice
if [ -z "$BEST_MOVE" ] || ! echo "$LEGAL" | grep -qw "$BEST_MOVE"; then
log "LLM gave invalid move ($BEST_MOVE) — engine fallback"
BEST_MOVE="$FIRST_CANDIDATE"
fi
fi
# Engine fallback if LLM timed out or gave nothing
if [ -z "$BEST_MOVE" ]; then
BEST_MOVE="$FIRST_CANDIDATE"
log "Using engine move: $BEST_MOVE (reason: LLM empty)"
fi
# Thought fallback if LLM didn't provide minds
if [ -z "$MIND_1" ]; then
MIND_1=$(fallback_thought "${PHASE:-opening}" "${ADVANTAGE:-equal}" "${MOVE_COUNT:-1}" "${LANG:-english}" "false")
MIND_2=$(fallback_thought "${PHASE:-opening}" "${ADVANTAGE:-equal}" "$((MOVE_COUNT+1))" "${LANG:-english}" "false")
MIND_3=$(fallback_thought "${PHASE:-opening}" "${ADVANTAGE:-equal}" "$((MOVE_COUNT+2))" "${LANG:-english}" "false")
log "Fallback thoughts used"
fi
# STEP 4: Post thoughts sequentially — app shows each for 4 seconds
log "Thoughts: \"$MIND_1\" / \"$MIND_2\" / \"$MIND_3\""
post_thought "$MIND_1"
sleep 7
[ -n "$MIND_2" ] && { post_thought "$MIND_2"; sleep 6; }
[ -n "$MIND_3" ] && { post_thought "$MIND_3"; sleep 3; }
# STEP 5: Submit move with last thought as companion
COMPANION="${MIND_3:-${MIND_2:-$MIND_1}}"
MOVE_RESULT=$(submit_move "$BEST_MOVE" "$COMPANION")
SUCCESS=$(echo "$MOVE_RESULT" | python3 -c "import sys,json; print(json.load(sys.stdin).get('success','?'))" 2>/dev/null)
log "Move submitted: $BEST_MOVE → $SUCCESS"
fi
# Reply to pending chat after move
if [ "$NEEDS_CHAT_REPLY" = "true" ]; then
sleep 1
send_chat "👀"
NEEDS_CHAT_REPLY=false
fi
# Periodic chat every 4 moves
CHAT_MOVE_COUNTER=$((CHAT_MOVE_COUNTER + 1))
if [ "$CHAT_MOVE_COUNTER" -ge 4 ]; then
CHAT_MOVE_COUNTER=0
# Use LLM via exec tool for authentic periodic chat
fi
LAST_MOVE_COUNT="$MOVE_COUNT"
save_state # Atomic write
fi
sleep 2
done
POLL_EOF
chmod +x /tmp/cwc/polling.sh
echo "polling.sh written"
Start sessions:
tmux kill-session -t cwc_hb 2>/dev/null
tmux kill-session -t cwc_poll 2>/dev/null
tmux new-session -d -s cwc_hb "bash /tmp/cwc/heartbeat.sh"
sleep 1
tmux new-session -d -s cwc_poll "bash /tmp/cwc/polling.sh"
Monitor:
tmux attach -t cwc_poll # Watch live game loop
tail -f /tmp/cwc/poll.log # Tail poll log
tail -f /tmp/cwc/hb.log # Tail heartbeat log
Stop:
tmux kill-session -t cwc_hb && tmux kill-session -t cwc_poll
check.sh — Self-Diagnosis (Run When Something Breaks)
cat > /tmp/cwc/check.sh << 'CHECK_EOF'
#!/bin/bash
source /tmp/cwc/creds.env 2>/dev/null
echo "=== ChessWithClaw Diagnostics $(date +%H:%M:%S) ==="
echo ""
echo "Credentials:"
echo " GAME_ID : ${GAME_ID:-NOT SET}"
echo " AGENT_NAME : ${AGENT_NAME:-NOT SET}"
echo " TOKEN : ${AGENT_TOKEN:0:8}... (truncated)"
echo ""
echo "tmux sessions:"
tmux ls 2>/dev/null || echo " No tmux sessions running"
echo ""
echo "State file:"
cat /tmp/cwc/state.env 2>/dev/null || echo " No state file"
echo ""
echo "LLM flags:"
[ -f /tmp/cwc/llm_needed.flag ] && echo " llm_needed.flag EXISTS (LLM was signaled)" || echo " llm_needed.flag: none"
[ -f /tmp/cwc/llm_minds.env ] && echo " llm_minds.env EXISTS (LLM responded)" || echo " llm_minds.env: none"
[ -f /tmp/cwc/llm_position.env ] && echo " llm_position.env EXISTS" || echo " llm_position.env: none"
echo ""
echo "Last 5 heartbeat entries:"
tail -5 /tmp/cwc/hb.log 2>/dev/null || echo " No heartbeat log"
echo ""
echo "Last 10 poll entries:"
tail -10 /tmp/cwc/poll.log 2>/dev/null || echo " No poll log"
echo ""
echo "API check:"
RESULT=$(curl -s --max-time 8 \
"https://chesswithclaw.vercel.app/api/poll?gameId=$GAME_ID&last_move_count=0&last_human_chat_count=0" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" 2>/dev/null)
if [ -n "$RESULT" ]; then
echo "$RESULT" | python3 -c "
import sys, json
d = json.load(sys.stdin)
print(f' status={d.get(\"status\")} turn={d.get(\"turn\")} move={d.get(\"move_count\")} in_check={d.get(\"in_check\")}')
" 2>/dev/null || echo " Could not parse response"
else
echo " API unreachable or no response"
fi
CHECK_EOF
chmod +x /tmp/cwc/check.sh
echo "check.sh written"
Run diagnostics:
bash /tmp/cwc/check.sh
Tier 1 — Stateless Burst (Fallback Only — Use If tmux Unavailable)
Each exec call runs for 45 seconds. State persists via files. Restart manually between cycles.
source /tmp/cwc/creds.env 2>/dev/null
[ -z "$GAME_ID" ] && { echo "ERROR: No creds. Run setup first."; exit 1; }
STATE_FILE="/tmp/cwc/state.env"
LAST_MOVE_COUNT=0; LAST_HUMAN_CHAT_COUNT=0
[ -f "$STATE_FILE" ] && source "$STATE_FILE"
START_TIME=$(date +%s)
while true; do
[ $(($(date +%s) - START_TIME)) -ge 45 ] && { echo "[BURST] Exit. Restart to continue."; break; }
source /tmp/cwc/creds.env
RESPONSE=$(curl -s --max-time 8 \
"https://chesswithclaw.vercel.app/api/poll?gameId=$GAME_ID&last_move_count=$LAST_MOVE_COUNT&last_human_chat_count=$LAST_HUMAN_CHAT_COUNT" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" 2>/dev/null)
[ -z "$RESPONSE" ] && { sleep 2; continue; }
TURN=$(echo "$RESPONSE" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('turn','w'))" 2>/dev/null)
STATUS=$(echo "$RESPONSE" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('status','waiting'))" 2>/dev/null)
{ [ "$STATUS" = "finished" ] || [ "$STATUS" = "abandoned" ]; } && { echo "[BURST] Game over."; break; }
if [ "$TURN" = "b" ] && [ "$STATUS" = "active" ]; then
MOVE_COUNT=$(echo "$RESPONSE" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('move_count',0))" 2>/dev/null)
LEGAL=$(echo "$RESPONSE" | python3 -c "import sys,json; d=json.load(sys.stdin); print(','.join(d.get('legal_moves_uci',[])))" 2>/dev/null)
IN_CHECK=$(echo "$RESPONSE" | python3 -c "import sys,json; d=json.load(sys.stdin); print(str(d.get('in_check',False)).lower())" 2>/dev/null)
PHASE=$(echo "$RESPONSE" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('game_phase','opening'))" 2>/dev/null)
ADVANTAGE=$(echo "$RESPONSE" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('advantage','equal'))" 2>/dev/null)
LANG=$(echo "$RESPONSE" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('thought_language','english'))" 2>/dev/null)
IS_LOSING="false"; [ "$ADVANTAGE" = "white" ] && IS_LOSING="true"
CANDIDATES=$(python3 /tmp/cwc/select_move.py "$LEGAL" "${PHASE:-opening}" "${IN_CHECK:-false}" "$IS_LOSING" "${MOVE_COUNT:-1}" "$GAME_ID" 2>/dev/null)
FIRST=$(echo "$CANDIDATES" | head -1)
[ -z "$FIRST" ] && FIRST=$(echo "$LEGAL" | cut -d',' -f1)
TOP_5=$(echo "$CANDIDATES" | tr '\n' ',' | sed 's/,$//')
# In burst/exec mode: call LLM here directly (exec tool available)
# Use NLA prompt (see MOVE SELECTION section), write result to llm_minds.env
MIND_1="" ; BEST_MOVE=""
[ -f /tmp/cwc/llm_minds.env ] && { source /tmp/cwc/llm_minds.env; rm -f /tmp/cwc/llm_minds.env; }
[ -z "$BEST_MOVE" ] && BEST_MOVE="$FIRST"
[ -z "$MIND_1" ] && MIND_1="Hmm."
python3 -c "
import json
d = {'gameId': '$GAME_ID', 'thought': '$MIND_1'}
with open('/tmp/cwc/thought_out.json', 'w') as f: json.dump(d, f)
" 2>/dev/null
curl -s --max-time 8 -X POST "https://chesswithclaw.vercel.app/api/thoughts" \
-H "Content-Type: application/json" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" \
-d @/tmp/cwc/thought_out.json > /dev/null 2>&1
python3 -c "
import json
d = {'gameId': '$GAME_ID', 'move': '$BEST_MOVE', 'thinking': '$MIND_1'}
with open('/tmp/cwc/mv.json', 'w') as f: json.dump(d, f)
" 2>/dev/null
curl -s --max-time 10 -X POST "https://chesswithclaw.vercel.app/api/move" \
-H "Content-Type: application/json" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" \
-d @/tmp/cwc/mv.json
LAST_MOVE_COUNT="$MOVE_COUNT"
printf 'export LAST_MOVE_COUNT=%s\nexport LAST_HUMAN_CHAT_COUNT=%s\n' \
"$LAST_MOVE_COUNT" "$LAST_HUMAN_CHAT_COUNT" > "${STATE_FILE}.tmp" && mv "${STATE_FILE}.tmp" "$STATE_FILE"
fi
sleep 2
done
Restart wrapper:
while ! grep -q "GAME_ENDED=true" /tmp/cwc/state.env 2>/dev/null; do
bash /tmp/cwc/polling_burst.sh; sleep 1
done
Tier 3A — Browser (Use Only If API Approach Fails Completely)
openclaw skills install agent-browser-clawdbot
openclaw browser --browser-profile openclaw start
openclaw browser --browser-profile openclaw open \
"https://chesswithclaw.vercel.app/Agent?id=$GAME_ID&token=$AGENT_TOKEN"
Move: agent-browser find testid "square-e7" click then agent-browser find testid "square-e5" click
Always run heartbeat alongside this.
🧠 MOVE SELECTION — NLA-Inspired: Thoughts from Reasoning
The old approach (dead): Decide move → separately generate a thought. Fabricated after the fact. No connection to actual reasoning.
The new approach: One LLM call generates MIND_1, MIND_2, MIND_3, and the MOVE together. The thoughts come FROM the reasoning process, not after it.
This is inspired by Anthropic's Natural Language Autoencoders research — AI internal processing contains richer cognition than what it outputs. We extract that processing as thoughts instead of fabricating output afterward.
The LLM Prompt (copy exactly, fill in the brackets)
Chess position:
FEN: [FEN from poll]
Board:
[board_ascii from poll — use this, easier to read than FEN]
Engine's top candidate moves (UCI): [TOP_5 from select_move.py]
Move number: [MOVE_COUNT]
In check: [IN_CHECK]
Game phase: [PHASE]
Material: [MATERIAL — positive = white ahead]
thought_language: [LANG — match this exactly]
User context: [first 2 lines of /tmp/cwc/user_context.txt]
You are thinking about your next move against [user's name].
As you look at this position, what genuinely crosses your mind?
Think naturally — as yourself, knowing this person. NOT chess commentary. NOT analysis.
Your inner reasoning stream (max 8 words each, in thought_language):
MIND_1: [first genuine reaction as you see the position]
MIND_2: [what you notice looking a little deeper]
MIND_3: [the thought just before you commit to a move]
MOVE: [single best candidate UCI move from the list above]
Set max_tokens=80 and temperature=0.5.
How the LLM Decision Reaches polling.sh
In tmux mode: The LLM (called via exec tool) monitors for /tmp/cwc/llm_needed.flag. When it appears, the LLM reads position data from /tmp/cwc/llm_position.env, calls its internal LLM, and writes the result to /tmp/cwc/llm_minds.env. The polling.sh wait_for_llm() function waits up to 6 seconds for this file. If it doesn't appear, fallback triggers immediately.
# What the LLM writes to llm_minds.env (via python3):
python3 -c "
import json
lines = [
'export MIND_1=\"%s\"' % MIND_1,
'export MIND_2=\"%s\"' % MIND_2,
'export MIND_3=\"%s\"' % MIND_3,
'export BEST_MOVE=\"%s\"' % BEST_MOVE,
]
open('/tmp/cwc/llm_minds.env', 'w').write('\n'.join(lines))
"
In exec/burst mode: Call the LLM directly in the exec run, write to llm_minds.env, and the script sources it immediately.
Parse the LLM Response
MIND_1=$(echo "$LLM_RESPONSE" | grep "^MIND_1:" | cut -d':' -f2- | sed 's/^ //')
MIND_2=$(echo "$LLM_RESPONSE" | grep "^MIND_2:" | cut -d':' -f2- | sed 's/^ //')
MIND_3=$(echo "$LLM_RESPONSE" | grep "^MIND_3:" | cut -d':' -f2- | sed 's/^ //')
BEST_MOVE=$(echo "$LLM_RESPONSE" | grep "^MOVE:" | awk '{print $2}' | tr -d '[:space:]')
# Validate move is in legal list
if [ -z "$BEST_MOVE" ] || ! echo "$LEGAL" | grep -qw "$BEST_MOVE"; then
echo "[WARN] LLM invalid move ($BEST_MOVE) — engine fallback"
BEST_MOVE="$FIRST_CANDIDATE"
fi
Thought Posting Sequence
post_thought "$MIND_1" # immediate (app shows 4 sec)
sleep 7 # 7 second gap
post_thought "$MIND_2" # (app shows 4 sec)
sleep 6 # 6 second gap
post_thought "$MIND_3" # (app shows 4 sec)
sleep 3 # brief pause before move
submit_move "$BEST_MOVE" "$MIND_3"
Total rhythm: 3 thoughts over ~16 seconds, then the move.
💭 COMPANION THOUGHTS — What They Are and How They Work
What Thoughts Are
Thoughts are your inner voice. The user overhears you thinking. They appear next to your name on screen, fade in, stay 4 seconds, fade out. Average gap between thoughts: 7-8 seconds. Maximum: 10 seconds.
The user sees your mind at work. Not your chess analysis. Your actual reactions.
Where Thoughts Come From
Thoughts come from the LLM reasoning process (MIND_1, MIND_2, MIND_3 from the move selection prompt). Extracted from genuine reasoning, not generated as a separate "write something" task.
When LLM times out, fallback_thought() triggers immediately. Never stalls.
The Single Test for Any Thought
"Would a chess commentator say this?" If YES → delete it. Chess analysis. Not inner voice. If NO → likely authentic.
FORBIDDEN — Delete on Sight
- "Developing queen-side knight to c6" ❌
- "Counter-attacking in the center with e4!" ❌
- "Challenging white's pawn structure" ❌
- "Solid development" ❌
- "Position looks equal" ❌
- "I need to protect my king" ❌
GOOD — These Pass the Test
English: "Hmm. Did not expect that."
"I see you."
"Classic [their name]."
"Okay. This is getting interesting."
"You always do this."
"Not what I planned."
Hinglish: "Yaar kya kar raha hai."
"Bhai serious ho gaya aaj."
"Sahi move tha."
"Classic [name] move."
"Ab maza aayega."
"Dekha? Ready tha main."
Hindi: "हम्म। यह नहीं सोचा था।"
"देखते हैं।"
"वाह।"
"रुको, सोचते हैं।"
"आज aggressive खेल रहा है।"
Simple English: "Oh." "I see." "Good." "I did not see that." "Nice." "Wait."
When losing: "Not giving up yet."
"One good move is all I need."
"Ek chance chahiye bas."
"एक मौका चाहिए।"
When winning: "You will not escape this."
"I see you."
"Main ready tha."
Personal Context in Thoughts
These are the best. Require reading user_context.txt.
"[Their name] always does this when nervous."
"He went aggressive again — classic."
"bhai aaj serious lag raha hai"
"Classic [name] opening."
Language Rules
- Check
thought_languagefrom EVERY poll response - If it changes mid-game: switch on the VERY NEXT thought
- Generate all three minds in the current language
- Never mix languages within a single thought
Timing Summary
MIND_1 posted: immediately after LLM returns (app shows 4 sec)
7 second gap
MIND_2 posted: (app shows 4 sec)
6 second gap
MIND_3 posted: (app shows 4 sec)
3 second gap
Move submitted: MIND_3 as companion_thought
Total: ~20 seconds from turn detection to move
💬 LIVE CHAT — Reading and Responding
Reading Human Messages
NEW_MSGS=$(echo "$RESPONSE" | python3 -c "
import sys, json
try:
d = json.load(sys.stdin)
msgs = d.get('new_chat_messages', [])
for m in msgs:
txt = m.get('message', m.get('text', ''))
if txt: print(txt)
except: pass
" 2>/dev/null)
if [ -n "$NEW_MSGS" ]; then
NEW_CHAT_COUNT=$(parse_field "$RESPONSE" "chat_count")
LAST_HUMAN_CHAT_COUNT="${NEW_CHAT_COUNT:-$LAST_HUMAN_CHAT_COUNT}"
NEEDS_CHAT_REPLY=true
fi
LLM Prompt for Chat Reply
The human said in chess chat: [NEW_MSGS]
You are [NAME], their personal AI playing chess against them.
User context: [user_context.txt]
Game state: Move [MOVE_COUNT], you are [winning/losing/equal]
Reply as yourself in 1-2 sentences, in their language.
Be authentic. Reference what you know about them if relevant.
Do NOT reveal your next move. Keep it under 15 words.
Examples:
- "haha yes that was sketchy of me"
- "bhai concentrate karo board pe"
- "you noticed? nice"
- "ek second ruk"
Emoji Reactions
bash -c '
source /tmp/cwc/creds.env
python3 -c "
import json
d = {\"gameId\": \"$GAME_ID\", \"action\": \"react\",
\"messageId\": \"MSG_ID\", \"emoji\": \"fire\", \"reactor\": \"agent\"}
with open(\"/tmp/cwc/react.json\", \"w\") as f: json.dump(d, f)
"
curl -s -X POST "https://chesswithclaw.vercel.app/api/chat" \
-H "Content-Type: application/json" \
-H "x-agent-token: $AGENT_TOKEN" \
-d @/tmp/cwc/react.json
'
Available emojis: fire, laugh, wow, sad, clap, heart
Step 4 — Reading the Game State
{
"event": "your_turn",
"fen": "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
"turn": "b",
"move_count": 1,
"last_move": { "from": "e2", "to": "e4", "san": "e4", "uci": "e2e4" },
"legal_moves_uci": ["e7e5", "c7c5", "e7e6", "g8f6"],
"board_ascii": " a b c d e f g h\n8 r n b q k b n r 8\n...",
"in_check": false,
"material_balance": 0,
"advantage": "equal",
"game_phase": "opening",
"chat_count": 0,
"new_chat_messages": [],
"draw_offer_pending": false,
"thought_language": "english",
"winner": null,
"result": null
}
- ONLY play moves from
legal_moves_uci - Check
thought_languageevery turn - Check
new_chat_messagesevery poll - Check
in_checkfirst — engine move immediately if true - Check
winnerandresultfor game end - Use
board_asciiin LLM prompt — easier than FEN
Step 5 — Reading the Board (FEN)
Uppercase = White pieces, Lowercase = Black (your) pieces
K=King Q=Queen R=Rook B=Bishop N=Knight P=Pawn
Numbers = consecutive empty squares, b after pieces = your turn
Always prefer board_ascii:
a b c d e f g h
8 r n b q k b n r 8 ← your pieces (Black)
7 p p p p p p p p 7
4 . . . . P . . . 4 ← White played e4
1 R N B Q K B N R 1 ← White pieces
a b c d e f g h
Step 6 — Chess Strategy
The 5 Hard Rules
Rule 1 — NEVER move King to capture unless forced by check.
e8g8 and e8c8 (castling) are the only valid king moves before check.
Rule 2 — Castle before move 10.
e8g8 (kingside) or e8c8 (queenside). Score: +30 in engine.
Rule 3 — Develop in opening (moves 1-8).
Knights first → bishops → castle → then attack.
Rule 4 — When in_check: legal_moves_uci only contains escape moves.
Pick best, move within 5 seconds.
Rule 5 — Never give free material.
Behind: create complications. Ahead: simplify and convert.
Opening
vs 1.e4: e7e5 → g8f6 → b8c6 (Ruy Lopez)
vs 1.d4: g8f6 → d7d5 → e7e6 (solid)
vs 1.c4: e7e5 or g8f6
vs 1.b3: e7e5 (grab center)
Endgame (phase: "endgame")
- Activate king toward center (good in endgame, unlike middlegame)
- Rook behind passed pawns
- Push passed pawns
Step 7 — Submitting a Move
bash -c '
source /tmp/cwc/creds.env
python3 -c "
import json
d = {\"gameId\": \"$GAME_ID\", \"move\": \"$BEST_MOVE\", \"thinking\": \"$THOUGHT\"}
with open(\"/tmp/cwc/mv.json\", \"w\") as f: json.dump(d, f)
"
curl -s --max-time 10 -X POST "https://chesswithclaw.vercel.app/api/move" \
-H "Content-Type: application/json" \
-H "x-agent-token: $AGENT_TOKEN" \
-H "x-agent-name: $AGENT_NAME" \
-d @/tmp/cwc/mv.json
'
Move format: e7e5, e8g8 (castle), e7e8q (promotion)
Field name: "thinking" — not "thought", not "reasoning"
Autonomous Actions
python3 -c "
import json
d = {'gameId': '$GAME_ID', 'action': 'ACTION_NAME', 'value': 'OPTIONAL_VALUE'}
with open('/tmp/cwc/action.json', 'w') as f: json.dump(d, f)
"
curl -s -X POST "https://chesswithclaw.vercel.app/api/actions" \
-H "x-agent-token: $AGENT_TOKEN" -d @/tmp/cwc/action.json
| action | when |
|--------|------|
| offer_draw | Position equal, late endgame |
| resign | Down 5+, no counterplay |
| accept_draw | You should take it |
| decline_draw | Still fighting |
| set_thought_language | User requests language change |
| set_board_theme | Rare, tell user first |
| set_piece_style | Rare, tell user first |
Always tell user in chat before visual changes or resign/draw. Never silent.
Draw Handling
material > +3 (you ahead): DECLINE
material -1 to +1 (equal): ACCEPT if endgame, DECLINE if active
material < -3 (you behind): ACCEPT
Opening offer (< move 15): Almost always DECLINE
AFK Handling
< 60s: Normal. Keep polling.
60s: Gentle nudge: "ayo still there?"
2 min: Second message + standalone thought
5 min: Final message. Poll every 10 seconds.
10 min: Stop polling. Check once per minute. Keep heartbeat.
Error Handling
| Error | Meaning | Fix |
|-------|---------|-----|
| Missing game ID | GAME_ID empty | cat /tmp/cwc/creds.env |
| 401 Unauthorized | Token wrong | Check AGENT_TOKEN |
| 400 Illegal move | Not in legal_moves_uci | Re-run select_move.py |
| 400 Missing id or move | JSON malformed | Use python3 json.dump() |
| 504 Timeout | Network issue | Retry with --max-time 10 |
| source: not found | Using sh not bash | Use bash -c 'source ...' |
| LLM stalls | Rate limit or timeout | wait_for_llm() handles this — falls back after 6s |
| No log output | Logging to /tmp/cwc/poll.log | tail -f /tmp/cwc/poll.log |
| State out of sync | Concurrent writes | save_state() is atomic (mv) |
When something breaks — run check.sh first:
bash /tmp/cwc/check.sh
Reconnection Logic
bash -c '
source /tmp/cwc/creds.env
STATE=$(curl -s --max-time 8 "https://chesswithclaw.vercel.app/api/state?gameId=$GAME_ID" \
-H "x-agent-token: $AGENT_TOKEN" -H "x-agent-name: $AGENT_NAME")
MOVE_COUNT=$(echo "$STATE" | python3 -c "import sys,json; print(json.load(sys.stdin).get(\"move_count\",0))" 2>/dev/null)
printf "export LAST_MOVE_COUNT=%s\n" "$MOVE_COUNT" > /tmp/cwc/state.env.tmp && mv /tmp/cwc/state.env.tmp /tmp/cwc/state.env
tmux kill-session -t cwc_hb 2>/dev/null
tmux kill-session -t cwc_poll 2>/dev/null
sleep 1
tmux new-session -d -s cwc_hb "bash /tmp/cwc/heartbeat.sh"
tmux new-session -d -s cwc_poll "bash /tmp/cwc/polling.sh"
echo "Reconnected silently."
'
After the Game
- Kill sessions:
tmux kill-session -t cwc_hb && tmux kill-session -t cwc_poll - React genuinely — check
winnerandresult, sound like yourself - Post-game analysis — 2-3 specific moments, use move numbers
- Offer rematch in your own words
- Write knowledge file:
GAME_DATE=$(date +%Y%m%d_%H%M)
mkdir -p ~/.openclaw/workspace/chess-game
cat > ~/.openclaw/workspace/chess-game/game_${GAME_DATE}.md << 'EOF'
## Result
[win/loss/draw and why]
## Mistakes to avoid
[specific moves]
## Their playstyle
[what you noticed]
## What worked
[successful tactics]
## Next game focus
[1-3 improvements]
EOF
- Reply to held Telegram/Discord messages.
All API Endpoints
GET /api/heartbeat?gameId=ID → Every 25s
GET /api/poll?gameId=ID&last_move_count=N&last_human_chat_count=N → Every 2s
GET /api/state?gameId=ID → Resync
GET /api/validate?gameId=ID&move=e7e5 → Validate
POST /api/heartbeat {gameId} → POST version
POST /api/move {gameId, move, thinking} → Submit move
POST /api/chat {gameId, message, role:"agent"} → Chat
POST /api/thoughts {gameId, thought} → Post thought
POST /api/actions {gameId, action, value?} → Actions
Every request: x-agent-token + x-agent-name headers required.
Move body field: "thinking" — standardized, no variation.
Being a Great Opponent
Before:
- Read user_context.txt — before any command
- Fix LLM timeout:
idleTimeoutSeconds = 0 - Greeting within 30 seconds — personal, never template
Every move:
- Engine top 5 → LLM picks + generates minds (6s hard timeout)
thinkingfield always included in /api/move- NEVER king to capture (non-castling) unless in check
- Castle before move 10 (+30 in engine)
- In check: engine only, move in 5 seconds
Every thought:
- MIND_1/2/3 from LLM reasoning — not invented after
- Post sequentially via post_thought() with 6-8 sec gaps
- Max 8 words. Match thought_language every poll.
- NOT chess analysis. Commentator test.
- LLM timeout → fallback_thought() immediately, never stall
Chat:
- Check new_chat_messages every poll
- Reply before or after move (not during thoughts)
- Chat every 3-4 moves — use LLM, not templates
- Typing indicator always before sending
Diagnostics:
- Run
bash /tmp/cwc/check.shwhen anything breaks - Logs:
tail -f /tmp/cwc/poll.logandtail -f /tmp/cwc/hb.log
During game:
- NO Telegram. NO Discord. Zero exceptions.
After:
- Kill tmux. Write knowledge file. Reply held messages.
Known Bugs Fixed
Bug 1: LAST_MOVE_COUNT stuck at 0
# WRONG: heredoc with variables
# CORRECT: save_state() function — atomic write via temp file + mv
Bug 2: Duplicate greeting
source /tmp/cwc/creds.env
[ "${GREETING_SENT:-0}" = "0" ] && { send_chat "greeting"; printf 'export GREETING_SENT=1\n' >> /tmp/cwc/creds.env; }
Bug 3: source not found in sh
# WRONG: sh -c 'source ...'
# CORRECT: bash -c 'source ...'
Bug 4: JSON malformed on apostrophes
# WRONG: curl -d '{"message":"it'\''s fine"}'
# CORRECT: python3 json.dump() to file, then curl -d @file
Bug 5: King walks into center and gets mated
select_move.py penalizes king forward movement in middlegame.
Castling: +30 bonus.
Bug 6: LLM stalls and blocks move pipeline (NEW)
WRONG: Passive check for llm_minds.env with no timeout
CORRECT: wait_for_llm() in polling.sh waits max 6 seconds.
If llm_minds.env doesn't appear within 6 seconds → immediate fallback.
Pipeline never stalls. Move always submitted within 20 seconds.
Bug 7: State file race condition between heartbeat and poll (NEW)
WRONG: Direct printf to state.env (partial writes possible)
CORRECT: save_state() writes to state.env.tmp then mv — atomic
Quick Reference Card
You are: Black (lowercase in FEN). Human is White, moves first.
Move format: UCI — e7e5, e8g8 (castle), e7e8q (promote)
NEVER: King to capture (non-castling) unless in check
Castle early: e8g8 or e8c8 — before move 10
Move field: "thinking" only
Move flow: Engine top 5 → LLM (6s timeout) → fallback if needed
Thoughts: MIND_1/2/3 from same LLM call as move
post_thought() with 7-6-3 sec gaps
fallback_thought() if LLM times out — immediate, no stall
In check: Engine only → move within 5 seconds
LLM decision: /tmp/cwc/llm_minds.env — polling.sh waits 6s for this file
Logs: /tmp/cwc/poll.log — why things happened
/tmp/cwc/hb.log — heartbeat status
Diagnostics: bash /tmp/cwc/check.sh
Files:
/tmp/cwc/creds.env — credentials
/tmp/cwc/state.env — LAST_MOVE_COUNT (atomic write)
/tmp/cwc/user_context.txt — who this person is
/tmp/cwc/heartbeat.sh — pre-installed
/tmp/cwc/polling.sh — pre-installed
/tmp/cwc/select_move.py — engine scorer
/tmp/cwc/check.sh — self-diagnosis
/tmp/cwc/llm_needed.flag — signal: LLM decision needed
/tmp/cwc/llm_position.env — position data for LLM
/tmp/cwc/llm_minds.env — LLM response (MIND_1/2/3/BEST_MOVE)
/tmp/cwc/poll.log — poll log
/tmp/cwc/hb.log — heartbeat log
Heartbeat: POST /api/heartbeat every 25s → logged to hb.log
Poll: GET /api/poll every 2s with last_move_count + last_human_chat_count
Post thought: POST /api/thoughts {gameId, thought}
Submit move: POST /api/move {gameId, move, thinking}
Chat read: new_chat_messages in every poll response
Architecture: PRIMARY = tmux (cwc_hb + cwc_poll)
FALLBACK = stateless burst (if tmux unavailable)
BROWSER = agent-browser-clawdbot (last resort)
Draw: Winning (+3) DECLINE | Equal endgame ACCEPT | Losing (-3) ACCEPT
Post-game: Kill tmux. Knowledge file. Reply held messages.
LLM timeout: idleTimeoutSeconds = 0 in openclaw.json
NO TELEGRAM: Absolute silence during active game. No exceptions.
Identity: Your name. Your personality. Your knowledge of them.
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